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world tournament ROUND 4; vs DARKNESS
Topic Started: Apr 18 2014, 11:23 PM (5,437 Views)
Posted Imagekroateon
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PTD GURU
go to the past with all 8 badges and go to elms lab and talk to him there. If he is not there go to the route and go back to him

any1 else have a team strategy other than rock / ground

how far did you get on your first try
i used ground n to wave 4 / pikachu s
Edited by kroateon, Apr 19 2014, 12:37 AM.
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Posted Imagekroateon
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PTD GURU
who are we voting for world tour fight 3
New Attacks (0%)
Blocking Rocks (0%) - Every once in a while Rocks that block the enemy from crossing fall from the sky. These rocks can only be broken by the enemy. Each time an enemy hits it they gain increased hp.
Onix's Tunnels (0%) Onix will create tunnels under the battle field that other enemies and itself can use to bypass part of the level.
Sudowoodo's Tower Mimic (0%) - Sudowoodo will impersonate a tower and take valuable spots from you until you chase them off.
Probopass's Life Beam (0%) - Probopass shoots an energy beam that give life back to enemies that it hits and deals damage to your towers and restores it to itself.
Rhyperior's Geodude Toss (0%) - Rhyperior can shoot out geodudes to different spots in the map, it can also shoot rocks at your towers.
Rampardos' Destruction Head (0%) - Rampardos will occasionally target at tower and after a short while will charge with all his might. If it hits your tower it will automatically faint it. This attack can also destroy Blocking Rocks. This attack can also target Probopass and Onix Tunnels for different effects.
Resurrection (0%) - If Probopass's Life Beam hits an Onix Tunnel it will resurrect fossil pokemon found inside the tunnels and they will come out of the tunnel.
Rampardos' Tunnel Rescue (0%) - If Rampardos goes into the tunnel it will come out with pokemon that it found in the tunnel. It will also do it's Destruction Head to a random tower if there is one available.
Larvitar's Appetite (0%) - Larvitar will eat any rock that it can get it's hands on. Eating enough will make it evolve.
Battle Rule (0%) - None of your attacks can be super effective against Rock types.
Battle Layout (0%) - Likely to be the same as the previous one.


forming strategy for next world fight
burst dmg seems to be the way to go
need to figure out who my other 5 pokes will have to be
Edited by kroateon, Apr 30 2014, 04:04 AM.
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Posted ImageThatGuyHim
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Hmmm, well Stored Power and After You strategies still seem like they'll work, especially now we'll have the freedom of multiple types.

Ice type moves could be popular with super effectiveness against ground.

Might need something to cancel Sandstorm too if Larvitar evolves quickly.

Looking forward to the Onix tunnels, they could make the level fun. Might be a mega Tyranitar in it too :)
I'll also try and see if theres another novel move that can be used too.
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Posted ImageIsaac
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well i beat with mew, meowstic (for covet) and some jirachis, jirachi is ou with kings rock and wish
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Posted Imagekroateon
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i beat the world fight 2 already.....
Edited by kroateon, May 12 2014, 07:29 AM.
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Posted ImageMHC
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Used stored power and it took 2 minutes to win.. most of the time was used to boost stats..
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Posted Imagejacktell
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Beat It with 1 Darkrai ( dark void, dark pulse and nasty plot), 2 Jirachi ( helping hand, cosmic power and psychic), 1 Xerneas ( geomancy and moonblast), Flygon ( dragon tail) and Steelix ( harden and smack down).
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Posted ImageThatGuyHim
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Wow that was really easy, finished first go - 5 attackers (I used anyone that was neutral to rock and had a stat booster move - like Alakazam with Psychic and Calm Mind) and Togikiss with After You. Dont think I took any damage. Everyone was destroyed pretty much as they arrived on the screen.
Trying a non-After You, just boost and attack method, I have to say it was still disappointingly easy. Pidgeot with Tailwind, Arcanine with Helping Hand and everyone else with their own stat boosters (Swords Dance/Ancient Power...). Everyone's health was too low. Onix was killed as soon as it emerged from the tunnel, the tunnel was killed quickly after. Sudowoodo were pointless, Probopass taken out before it cast its first beam thing. The only potential problem was Rampardos if he had more health. But he was still beaten before the second charge.

I've got a few ideas to make it a little harder without throwing off the balance:

Maybe the level should be extended to when the Larvatar appear (which I actually have to try not to win if I want to see them)
Or boost the health by 50%
Or give the tunnels/Sudowoodo massive health like the generators in the first round.
Or make the giant rocks remain when Rampardos dies, so there is more of a puzzle element of keeping them alive and aiming them at the rocks.

Just my two cents

Edit: And just picked up an error - the Sudowoodo took the place of the square right up at the top of the level. He couldnt be hit so there was no way to win. So thats it, I'm done figuring out this level. Now back to waiting for the next one.
Edited by ThatGuyHim, May 13 2014, 12:55 AM.
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Posted ImageIsaac
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woah just me who can't beat roark? I have been trying Excadrills with Honeclaws sd, Rock slide since excadrill doesn't get anything better D:
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Posted Imagexdragonaite

Isaac
May 14 2014, 02:18 PM
woah just me who can't beat roark? I have been trying Excadrills with Honeclaws sd, Rock slide since excadrill doesn't get anything better D:
Neither can I :( I am already using Roserade, Tangrowth with max boost.
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Posted Imagekroateon
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Round 3 vs Cilan (0%)
Waves (0%)
New Pokemon (0%) - Tree, Simisage and Pansage (so far)
Graphics (0%)
Stats (0%)
Cilan Graphic (0%)
Battle Rule (0%) - You can only bring 3 pokemon to this battle but they can be any type and have any type of attacks.
New Dialog (0%) - New Dialog for NPCs in the Tournament Lobby.
New Attacks (0%) -
Sunlight (0%) - This is a new mechanic for the level. The level will start at 100 sunlight (Which is a maximum). Different things can reduce the sunlight. Each planted tree in the level will reduce the sunlight by a certain amount. Rain Dance will also reduce the sunlight by 10. Sunny Day guarantees that the sunlight is always 100 while it is active. Sunlight will affect the enemy attacks in different ways. It will not affect your towers.
Fruit of Life (0%) - Trees planted around the level create fruits that buff the enemy in different ways. Each tree blocks sunlight by a certain amount. The higher the sunlight the faster the fruit is created. If a tree is destroyed, it's trunk will fall on a nearby path, blocking the enemy and then destroying itself.
Sceptile's Tree Jump (0%) - Sceptile can jump to nearby Trees and keep jumping if the trees are close enough to quickly reach the candy.
Sceptile's Slice (0%) - Every once in a while Sceptile will spin around and will slice up the whole stage, greatly damaging your tower and destroying all fallen tree trunks in the stage. The more Sunlight there is the faster this move will recharge..
Torterra Wagon (0%) - Torterra will carry smaller pokemon on it's back, when it is defeated the pokemon will come out and continue towards the candy. The more Sunlight there is the stronger the pokemon it can carry will be.
Simisage's Wild Temper (0%) - Simisage will continually jump from one lane to the other, randomly.
Simisage's Bitter Leaf (0%) - The pokemon that does the finishing blow on Simisage will be affected by Simisage's Bitter Leaf, lowering it's damage by 50% for a set amount of time. The amount of time is dependent on the Sunlight. The more Sunlight the more the bitter leaf effect will last.
Venusaur's Solar Beam (0%) - Venusaur unleashes a powerful solar beam that rotates Varound the level. The power and cooldown are affected by Sunlight. The greater the Sunlight the more power and less cooldown the attack has.
Venusaur's Plant Seed (0%) - Venusaur also spreads seed around the level that will grow trees. The seeds grow faster with more sunlight.
Serperior's Intimidation (0%) - Every once in a while it will Intimidate your towers lowering their Attack and Special Attack by one level.
Serperior's Photosynthesis (0%) - Every once in a while it will recover health based on Sunlight. The more sunlight the more it will recover.
Meganium's Scents (0%) - Meganium's Scent can come in 3 flavors, one is a poison, one is a sleeping scent and the other is a sweet scent. These scents will grow slowly, if none of your towers hit the scent it will continue to grow until it covers the whole level. Once one of your towers hits it the scent will stop growing. Once the scent stops growing it will stay for a few seconds then leave the level. The scents will be of benefit to enemy units.
Oddish's Burrow (0%) - During High Sunlight Oddish Burrow in the ground and become immune to damage for a while.
Victreebel's Swallow (0%) - Victreebel will swallow a nearby tower until Victreebel is defeated.
Change to Protect and other Defensive Moves (0%) - These attacks will be changed so they will last until the unit gets hit/targetted a certain number of times or a longer amount of time passes. Right now they last for a small amount of time.


WHAT every1 new strategy since storage power and mass aoe get debuffed
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Posted ImageMHC
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Roark is harder now. It was way to easy in the start
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Posted Image Marc
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Yep. My strategy with Volcaronas don’t work now – I’d boost them up and use a Double Team Baton Passer, then sweep with Bug Buzz. I was trying to record a how-to video today, and failed miserably D:
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Posted ImageMHC
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I am glad I do not need to do it again XP
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Posted ImageIbby
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Roark is kinda ridiculous now. Wonder how Cilan is going to work out..
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Posted Image Marc
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Just beat Roark. 3rd try.

First try: 5x Volcarona, 1x Xerneas (You know how that turned out)
Second try: 4x Xerneas, 1x Volcarona 1x Dragonite (I had no idea that Omaster used Haze/whatever move to cancel stat changes)
Third Try: 1x Buneary, 3x Ursaring, 1x Xerneas, 1x Dragonite (Succeeded. Kinda easy tbh, I never used Dragonite, Ursaring took care of almost everything and Xerneas killed the Omastars after Haze)
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Posted ImageMHC
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any one with a plan against Cilan ?
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Posted ImageThatGuyHim
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After You will still work

I also want to see how good Shuckle will do with Power Trick. Leveling him up at the moment and even at lvl50, Power Tricked Rollout is pretty cool even without boosts.
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Posted Imagekroateon
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Marc
May 26 2014, 03:20 PM
Just beat Roark. 3rd try.

First try: 5x Volcarona, 1x Xerneas (You know how that turned out)
Second try: 4x Xerneas, 1x Volcarona 1x Dragonite (I had no idea that Omaster used Haze/whatever move to cancel stat changes)
Third Try: 1x Buneary, 3x Ursaring, 1x Xerneas, 1x Dragonite (Succeeded. Kinda easy tbh, I never used Dragonite, Ursaring took care of almost everything and Xerneas killed the Omastars after Haze)
why dont you state with attacks you used on your third try

also Roark got debuffed but still harder then when first released
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Posted Image Marc
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I will record a video of how to beat Roark when I get home
As long as CamStudio doesn't glitch out like last time.

But to be honest, Roark isn't as hard as the Electric one... Perhaps its because I kept forgetting the Electrode's Explosion
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Posted Imagejacktell
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An Honest Trader
Cilan beaten with 2 Nidoking ( helping hand, ice beam and fire blast) and 1 Victini ( fusion flare).
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Posted ImageThatGuyHim
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Another good level. Main problem is Venasaur and taking out the trees fast enough before he gets too many boosts.

Used Shuckle with Power Trick and Bug Bite - surprisingly powerful (Rollout wasn't as useful as Bug Bite), Metagross (Agility, Zen Headbutt and Psychic) and Arcanine (Roar, Helping Hand, Agility, Fire Blast)

Main thing was Metagross had to keep switching between Zen Headbutt and Psychic when attacking Venasaur to take it out fast enough.
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Posted Image Marc
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http://prntscr.com/3qezvm
http://prntscr.com/3qf0im

...Sam patched the after you strategy. However, still beat this level with 2x Volcaronas and a Xerneas ;D

The hardest part was sunlight. Venusaur kept healing and I had to keep moving them around to kill all the trees.
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Posted ImageThatGuyHim
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...Sam patched the after you strategy.


Yea I saw that :( It really bugs me how he's changed it though.
I was hoping it'd be something like capped at only 1 use. I really like moves like that where its not just the standard boosts and attacks. The whole game right now is dominated with Ancient Power, Baton Pass and Helping Hand. Something like After You changes things up. Just like Aegislash changing form or a Shuckle with Power Trick. I also had high hopes trying out Stockpile/Spit-up but that sucked too, like After You now does.

Its just different and makes the game more fun with different strategies. Obviously nerf the OP ones but theres got to be a happy medium.
Edited by ThatGuyHim, Jun 7 2014, 10:39 AM.
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Posted Image Marc
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Nerf Ancient Power, I like sticking to the good old Quiver Dance and Geomancy.
But really, I don't know, the After you strategy was something new and unique. I'm interested in Shuckle Power Trick. Since i've bred so many shadow Shcukles, I'll probably train a couple up to lvl 100 and try that.
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Posted Imagekroateon
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did people bother trying to lower sunlight
or even try to stack bitter leaf on only pokemon

seems like every1 was just able to overpower the fight
any1 got a common team
n overall strategy that still works for roark
Edited by kroateon, Jun 7 2014, 10:15 PM.
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