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DISCUSSION for SAM reducing difficulty
Topic Started: Jul 17 2014, 01:20 AM (384 Views)
Posted Imagekroateon
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PTD GURU
https://twitter.com/sam_snd_games/status/489527788278280193

my vote is for no change
the voting results is close

all tournament fights have been beaten with non MG/ wild commons pokes,

a TD with no requirement of strategy is a mindless clicker
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Posted ImageThatGuyHim
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This game already requires little to no strategy apart from having really high level pokes with stat boosting moves.

The soft cap was great because that meant you had to find another strategy rather then just grind to level up. But no, that's gone now.

Olivine had potential. Slowing, paralyzing or breaking through the Protect with Feint. And yet Sam has had to go back a few times to "fix" this level. No way in hell it was too hard, it just required some modicum of strategy to beat, not even a difficult to figure out strategy.

We have hundreds of moves to choose from, and the TD style gives a usefulness to these moves the games never have. And yet all we have been given is the same as the original games - find a set of strong pokemon, level the hell out of them and just overpower everything with the strongest moves. No levels with us playing as the attackers, no levels using the Sand-attack style moves to drop candy. What about a level where only moves that worked while a pokemon sleeps (Nightmare, Dream Eater, Snore...) or that require a held item (Fling, Natural Gift, Trick...)? Like I said, so much potential here wasted.

So no, I don't think the game should be made easier and hopefully I've made a rational argument why I believe this.
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Posted ImageUnsharped
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Unsharped (Elysian)
This definitely doesn't need an nerf, you don't even need an high intellect to beat these levels in mine opinion they need to get buffed alittle as you can beat the game with some simple strategy's such as status boost or an move with attacks multiple opponents at once.

As i say ''you don't even need an high intellect to beat these levels'' is because i guess there are kids of 7-8 age playing this ? and just think simple high level pokemon do the trick.

so please don't change it.
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Posted Imagekroateon
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sam is thinking about making two difficulties
one for casuals and an impossible mode

reward for beating harder mode
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Posted Imagexdragonaite

Sam, dunno if you are reading this. But this is what comes to my mind.

You seem to live for the word "generations", so we are now having many new pokemons, new moves, new mechanics as in the main game. But due to scripting limitations, many are not up to their full/ original use (e.g. Natural Gift, Forest's Curse, Recycle). I will never forget it is the TD-adapted characteristic given to the moves/ abilities (e.g. unable to carry candies, turning enemies around, paralysis suffer from half speed, raising amount of wild pokemons spawning in map) that makes the game entertaining. Moves are players' weapons in each battle. If the moves are not suited for TD, any well-designed TD battles are dull since brutal force is always way to victory.

Id love to see moves overhaul if possible. Tbh, I am terribly disappointed on how After You is nerfed. The original idea is good. With a little effort to correct the bug, the move will be good enough to form teams. Although it is now unrivaled (Tailwind only gives +1), I appreciate the creativity of original move.

Make tournaments easier? Yes and no. I understand there are ppl who wants satisfaction of beating levels. Yes, make levels easier for them. No too. for "trainers" like me and others loving to explore interesting team combinations, beating with brutal force makes the whole thing boring. So, 2 difficulties sound good to me.

Anyway, thanks Sam for all efforts. The fun kept me resurrecting PTD2 wiki.
Edited by xdragonaite, Jul 18 2014, 05:54 PM.
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