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my new team; its been inproved
Topic Started: Aug 18 2011, 10:41 PM (1,556 Views)
Posted ImageShooting Star Danny
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Competitive Battle Expert
Posted Image

Item:Focus Slash
Ability:Speed Boost
Moves:
Sword dance
Protect
X-Scizor
Baton pass

Posted Image

Item:Focus slash
Ability:Wonder Guard
Moves:
X-Scizor
Shadow Claw
Sucker Punch
Sword Dance

Posted Image

Item:Leftovers
Ability:IDK
Moves:
Crunch
Earthquake
Stone edge
Dragon claw

Posted Image

Item:Leftovers
Ability:Intimidate
Moves:
Dragon Dance
Outrage
Aerial Ace
Fire Fang

Posted Image

Item: Leftovers
Ability:Swarm
Moves:
Bullet Punch
X-scizor
Roost
Sword Dance

Posted Image

Item:Mystic Water
Ability:Speed Boost
Moves:
Crunch
Ice Fang
Waterfall
Protect
Edited by Shooting Star Danny, Sep 16 2011, 09:37 PM.
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Posted ImageUfus Sufu
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Nice!
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Posted ImageThe Infected
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It kills me everytime!
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Posted ImageTrainer Blue
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Call me Blue
lol. nice, its so funny that ninjask and the pokemon below it rly look alike =D
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Posted ImageTrainer Biff
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I miss you guys a lot.....
nice team dude! salamance is a great poke good job adding him!
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Posted ImageShooting Star Danny
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Competitive Battle Expert
Trainer Blue
Aug 19 2011, 06:09 AM
lol. nice, its so funny that ninjask and the pokemon below it rly look alike =D
they eveolve from nincada.If u have a empty space in your party when u evolve nincada u get a ninjask and shedinja
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Posted ImageXmas Lord-Centarus
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Mineral Badge
I beat your new team.Better switch Ninjask,he's Ultra weak.
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Posted ImageShooting Star Danny
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Competitive Battle Expert
i just beat u again
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Posted Imagexplay10
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Spread you wings and take flight.
if you switch out shedinja for marrowak, THAT would be effective.

Marrowak-

item: Thick Club
nature: Adamant
ability: Rock Head
moves: earthquake, double edge, fire punch, rock slide/stone edge.
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Posted ImageTrainer Red
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...
Cool and all but I think you should remove the mew. That way, your not in the Uber tier and can fight fairly against others
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Posted ImageRkey
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Approving any team with Shedinja ^O^
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Posted Image shinsei

it looks like a pretty good team. but i suggest finding a pokemon other than shedinja, seeing how he has quite a few weaknesses. Most of the time people have a lot of pokemon with mixed moves which could prove a problem for your shedinja
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Posted ImageShooting Star Danny
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shedinja is awesome.No way im removing it from my team
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Posted ImageBigy
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Rising Badge
good but not well balanced.
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Posted ImageShooting Star Danny
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Competitive Battle Expert
what do you mean by unbalanced? (plus in stead of mew i got krookodile)
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Posted Imagealmostpro
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Loading ████████████_____ 85% Complete
shedninja is dead if there is spikes or stealth rock. lack of rapid spinner leaves it very vunerable
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Posted ImageBigy
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Rising Badge
instead of krookidile and sizor have a geodude or onix something that is rock and ground. also instead of ninjask and the other version of it you should have a grass and fire. i dont know what one of the pokes are because it says posted image. tell me all the pokemon on your newer team that i told you to have before you get them so that you dont accidently make it worse.
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Posted Imageninja_trainer
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Resident Speedrunner
you can kill this team easily with a good infernape and a good vaporeon or similar, FYI. Infernape's flamethrower, vacuum wave, grass knot take care of 5 of your 6 (especially with nasty plot), and water type kills salamence quickly
Edited by ninja_trainer, Sep 23 2011, 06:50 PM.
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Posted ImageProfessor Smeargle
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@Trainer Red, Mew was in the uber tier for Gen 1, 2, 3 and 4. In gen 5 it is legal in OU.


Ninjask- Eh, I don't suggest using this, very stealth rock weak and you don't really have any abusers of the speed+attack boost other then Salamance.

Shedinja- Again I don't suggest using this. It requires a lot of support to work and it has tons of common weaknesses and is pretty weak. It dies by sandstorm, hail, hazards, Ferrothorn and stats making it a lot less effective then it could potentially be.

Krookodile- Make the ability moxie. Also change the item to choice scarf. Moves are good here but change Dragon Claw to pursuit so you can trap a fleeing pokemon like Latios.

Salamance- Only use Salamance for mixed attacking. Otherwise it's outclassed by Dragonite in the DD set. Replace with Dragonite and use Dragon Dance / Dragon Claw / Earthquake / Roost with lefties.

Scizor- Pretty good, I'd rather use a CB set though with Bullet Punch / Bug Bite / Super Power / U-turn. Also, change the ability to swarm and replace X-Scizzor with Bug bite. (Bug bite hits harder then X-Scizzor after the Technician boost.)

Sharpedo- Change item to Life Orb so you can hit stuff harder. Also make it mixed and use the following moveset: Hydro Pump/Surf / Ice Beam / Crunch / Protect.

If I were you I'd replace Ninjask and Shedinja with more useful pokemon. I might replace Krookodile and Sharpedo too, they're good pokemon but not so good in OU. Ferrothorn and Rotom-W could be good for this team, Ferrothorn can set up hazards and Rotom-W is amazing, even better if you use CB Scizor as they are a great scouting combo. Ferrothorn can run Spikes / Leech Seed / Thunder Wave / Gyro Ball @ leftovers while Rotom-W can run Volt Switch / Hydro Pump / Trick / Pain Split/Thunderbolt @ choice specs.

Also, it'd be nice if you included EV's.
Edited by Professor Smeargle, Sep 25 2011, 04:09 AM.
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Posted Imageninja_trainer
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Resident Speedrunner
Replace Scizor's x-scissor with U-turn. If a Magnezone with Hidden Power Fire comes in (used to be very common, still is relatively common esp. in sandstorm) then Scizor is dead meat.

GET RID OF SHEDINJA. Wonder Guard is not really a good ability as all of its weaknesses are common (ghost, fire, flying, rock, dark) which will 2HKO it, and there is no way it can kill them quickly enough. focus sash only works once.

Krookodile's abilities are Moxie, Anger Point, and Intimidate. You'll probably want Moxie.

Nerf Ninjask too. Baton pass is better suited to other pokemon (Scoliopede, anyone?) and the main user has swords dance on him anyway. Salamence and Krookodile don't really need it.

As for Sharpedo, see Prof. Smeargle's post.

Scrap Salamence's Aerial Ace, replace with Earthquake. Run with a choice band.
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Posted ImageShooting Star Danny
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Competitive Battle Expert
Ok 1 This is my battle ratio win/lose: 10/3 so i usally win most battles.I also got rid of sharpedo and added feraligatr with dragon dance. Plus my ninjask my be weak to strong hitters and quick move attacks but he boost my other pokes up.My shedinja has made people forfeit because they couldnt attack.

and i has a team 2 where instead of krookodile its metagross.If you think this team is bad them come fight me on PO then and we'll see whos right lol.
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Posted Imageninja_trainer
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You don't need a speed boost or attack boost by baton pass, as
1. Krookodile should have Moxie, and no amount of speed boosting can help it outspeed its main enemy, mach punch
2. Salamence has Dragon Dance
3. Scizor has Swords Dance and Bullet Punch
4. It will probably die before it can use Baton Pass

Get rid of Shedinja because:
1. Entry Hazards will kill it instantly
2. It has 5 weaknesses: fire, flying, rock, ghost, dark
3. You would have to get very lucky to make someone forfeit due to Shedinja, because odds are if its your last pokemon, they have more than one left. You would have to kill everything but one pokemon that cannot use any of its 5 weaknesses, and the only one that I can think of off of the top of my head is Vaporeon. Maybe Starmie. Also, they will probably have entry hazards so its dead anyway.


And if you want to fight on PO, you're on.
Edited by ninja_trainer, Oct 5 2011, 08:20 PM.
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Posted ImageShooting Star Danny
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Competitive Battle Expert
ninja_trainer
Oct 5 2011, 08:01 PM
You don't need a speed boost or attack boost by baton pass, as
1. Krookodile should have Moxie, and no amount of speed boosting can help it outspeed its main enemy, mach punch
2. Salamence has Dragon Dance
3. Scizor has Swords Dance and Bullet Punch
4. It will probably die before it can use Baton Pass

Get rid of Shedinja because:
1. Entry Hazards will kill it instantly
2. It has 5 weaknesses: fire, flying, rock, ghost, dark
3. You would have to get very lucky to make someone forfeit due to Shedinja, because odds are if its your last pokemon, they have more than one left. You would have to kill everything but one pokemon that cannot use any of its 5 weaknesses, and the only one that I can think of off of the top of my head is Vaporeon. Maybe Starmie. Also, they will probably have entry hazards so its dead anyway.


And if you want to fight on PO, you're on.
1.i has ninjask so i can power them up so if i dont they do it them selfs

2. most people never attack shedinja when he comes out. why? because i send out against pokes that will probably die and i use swordance 3 times and i win the game (shedinja sweep) but some times they know what to do and they use leech seed and toxic but i haven't lost that much.and i will change krookodiles ability to moxie.
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Posted Imageninja_trainer
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Resident Speedrunner
1. If you insist on using Baton Pass, then use something that's better at it. Smeargle is ideal, as it can pass ingrain. Make all of your pokemon choice sweepers. Not the best option. Just replace Ninjask with a good wall.

2. If someone doesn't attack shedinja when they have a move that can kill it, they're an idiot. It dies way too easily (2hko max) and unless their pokemon is hopelessly flimsy or nearly dead it will be able to get the 2hko, as shedinja is REALLY FREAKIN' SLOW (196 MAX). it also has to use swords dance to get any real power, so they can kill it while it is building up.
Edited by ninja_trainer, Oct 7 2011, 03:44 PM.
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Posted Imagealeony
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Monster Hunter
LOVE krookidile so good coice. love al others so good agian, but u dont need shedninja and ninjask (or whatever the first is called) i say tkae the first off and add dragonite cuase it can learn alot of good moves (thunder, blizzard, fireblast, etc.)
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