|
| Welcome to Pandora Gaming Network. The most active Pokemon Tower Defense, Pokemon, Yu-Gi-Oh and Gaming fan forum on Zetaboards. We hope you enjoy your visit.
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
|
|
Kevin Updates! :D; ....Kevin is the Hired Artist.
|
|
Topic Started: Nov 2 2011, 07:17 PM (836 Views)
|
Umee
|
Nov 2 2011, 07:17 PM
Post #1
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Kevins ART HTD Updates! ^ clicky ^
Spoiler: click to toggle  ^ latest update sneak peak ^
So im not sure if anyone even keeps up with the latest HTD updates like me ;D But kevin has his own update blog for HTD, if you wanna check it out click the giant link  it looks pretty good so far, HTD looks like its gonna be awesome!
im gonna help update the HTD part of this forums >: so stay tuned..
Week #001: The Beginning Welcome! Make yourself at home. Beer's in the fridge.
As some of you may have read, last week I made comment about looking for a way to separate any art-related feedback so that it would be easier and faster for me to access. I quickly shot down the idea of creating a dedicated e-mail address, since quite frankly I already have enough of them to check. After discussing options over the weekend with Sam and Dan, we settled on the sub-blog concept.
As such, the primary function of this blog is to host any and all art-related feedback. Any comment regarding the gameplay of HTD itself does not belong! Such comments should be directed back to the main blog of Sam & Dan Games. I repeat, any comments regarding gameplay features made here will either not be approved or not be answered.
That aside, I do find it necessary to do more with my blog space than simply repost what's being posted on the main blog, and eventually plan to post behind-the-scenes looks at HTD and other fun stuff. But, following the example set by Sam and Dan, just what I post will be decided by the viewers! I encourage everyone to hit the poll I've setup above and help shape just what this blog will be about over the coming months and beyond. The poll will be open for the next two weeks.
Since the exact content of KXN@HTD is still being decided on, this means I don't really have a whole lot to post this week. I am, however, going to share an update on the whelp shown last week, as well as another view that I put together this weekend.
See you all next week!
Week #002: Introducing "Cheryl" As you may have noticed, oh, right about now, I'll be making my posts between monday night and tuesday morning, at most, a full day prior to the main Sam & Dan Games blog's dedicated tuesday HTD post. This means two things. One, that Sam and Dan will be able to easily summarize what's going on here in the tuesday evening posts, for those who don't yet follow both blogs (or simply don't want to). This will especially be helpful when we start holding more community-interaction polls. Two, it means that if you follow KXN@HTD as well, that you'll be getting that weekly fix a day early! If that isn't incentive to tune in, I don't know what is. Now, speaking of polls, I was a little surprised at how many people were interested in seeing stuff I do in my free time. Joke's on you, since I'm pretty much all HTD all the time lately. However, I went ahead and added a link to my deviantArt to the side area there, for those interested. Don't forget that this poll will be open for another week yet. Oh man, just shut up, Kevin. We want to see the art! Okay, okay. Without further ado, this is HTD's human female player character, code name "Cheryl".  Sam and Dan really have me hooked on the idea of community interaction, so what I'd like to do for the first community input poll (CIP..?) is decide on Cheryl's initially available hairstyles. I could just throw together a few choices and have you guys vote on them, but I feel like we can do better than that. I want the community to help pick the options for the poll itself, too! Just include your ideas in your comments. The more clear details you offer, the better chance you'll have of getting your idea picked. References are also welcome, even if they're just images of a certain character's hairstyle you really like. You don't have to be an artist to contribute! After I gather the ideas up and post some mock-up sketches, I'll open a poll to decide which of the hairstyles will be initially included in the game. Looking forward to seeing what you guys come up with. See you next week! Week #003: High Heels and Hairstyles This week I'll be talking more about HTD's starring female lead, codename "Cheryl". There have been mixed reactions (from both the community and the higher ups) in regards to the human females sporting high heels. In the aftermath of last week I encouraged you to stay tuned for my solution, and I'll go ahead and kick things off with that.  As you can see here, the presence of high heels in the base character sprite design allows for a lot of freedom when it comes to boot design. Along with the previously previewed high heel design, shorter, thicker heels are possible as well as boots with flat soles. Keep in mind that none of these designs are necessarily final. It should also be noted that the base design itself is still up in the air, for example, the thigh-high boots have recently been scrapped. You might be wondering what we're going to do in the case of, say, an open-toe flat-sole boot design. While I didn't include an example of that above, I assure you that we've already thought of it and have solutions in the works. Finally, as promised, this week will kick off the first of my Community Impact Polls (CIP), deciding on the girl's initially available hairstyles. Here are the nine potential designs, with some other notes below.  The three top voted designs will be included for use in character customization at game launch, while runner-ups will be referred to for future design inclusions. You can only vote on one, so take your time and choose carefully! Community Impact Poll #001 (which will be found on the bar to the right) will remain open for the next two weeks. See you next week! Week #004: Let's Talk! Hero Tower Defense Welcome back loyal watchers and those not-so-loyal that won't be reading until tuesday evening! Unfortunately, last week was pretty slow for me, and I don't have much to show this week (or rather, much that I can show...).
[Human Female - Base Assets]:[|||| ]:[018%] [Initial Hairstyles]:[| ]:[002%] [Equipment Structure]:[||||| ]:[019%] ["Maximum Steel" Plate Armor Set]:[|||| ]:[016%] [Total Progress]:[|||| ]:[015%]
I did, however, take a little time tonight to put together a progression list. These seem to be in demand, which I can understand, since it's certainly more fun to see solid numbers instead of a lot of the word "soon". Having a definitive goal can sometimes help me push forward as well. This should also help you to understand just how much I get done and at what rate, which might give an idea of just how much time a game like this takes to produce. I won't lie, it's quite the ambitious project!
Please keep in mind that these progress lists may be rather dynamic. I'll update it at least each week (and consider sliding it off to the side as another blog gadget, to be updated "live", or at least at the end of each night), but there may be currently unaccounted for assets that might drastically skew the "total progress" number. For example, I didn't include any equipment that may need created outside of the initial plate armor set.
I'll probably make it a nice and shiny visual eventually too, once an idea fitting in with the rest of the blog theme comes to me. I was going to use some candy, but I... ran out.
That aside I did want to preview the updated idle stance for our player character here. I wound up 'tweening it for a bit more smoothness, and went ahead and put in Heaven's Tail as an example of how things will look in-game. Please don't let this preview skew the outcome of the poll oh who am I kidding Heaven's Tail is going to win.
Speaking of, don't forget that there's still another week for you to vote on your hairstyle of choice. Tell your friends to vote, if you want! You can find the options in last week's blog post. The top three hairstyles will be included in the game as the initial three style choices at launch. Runner-ups will be filed away for future inclusion. You can find the poll directly to the right. Voting for your choice via comments will not get your vote counted.
That'll be all for this week, I'll try to bring more goodies with me next week!
Week #005: Winners and Whelps Tonight's post comes to you a little later than usual, as I wanted to wait for the first Community Impact Poll to officially come to it's end so that I could talk about it (as if the results could have changed that dramatically in just an hour or two, but whatever, play along!).  As stated, these three hairstyles will be made available for any human female player character in the initial release of Hero Tower Defense. I am rather pleased with the results myself, as I believe these three styles offer a nice balance of diversity. Remember that the runner-ups are being placed aside and may still make it into HTD some day, so no complaining! Be sure to stay tuned, I'm sure the male's hairstyle choices will be decided through a similar fate... This week I thought it would be nice to take a break from "Cheryl" and take a look back at the little treasure whelp, who we haven't looked at in quite some time. I would actually like to get to introducing his daddy here soon, but I feel like there's still plenty of things to go through before we need to look at new content... and some things might be better left unseen until you have the game in your hands, yeah? One other thing I really wanted to clarify was a few things about the notes on progression. As you can see (and I'm sure some of you already did), I stuck them up on the right side bar so that they can be more conveniently and regularly seen. However it should be noted that these are a pretty limited view into my world. For example, at the moment they're really only tracking the progress on the human female player character, and just because they aren't being regularly advanced doesn't mean that I'm not getting work done elsewhere (for example, the HTD logo). As such, they should not be considered a countdown to when the game will be released. Speaking of the HTD logo (which has primarily been shown over on the Sam & Dan Games blog), while keeping in mind that it is still very much subject to change, please feel free to drop your thoughts about it to me here, I am still actively taking notes to refine and improve it! Week #006: Trick or Treat! Notice: I've updated the progress lists, but notice that I've narrowed my sights, so that they are no longer symbolizing such an immense scale of content all at once. It could also be identified as an optical illusion to make progress look a bit more explosive... I'll let you see it as you choose! When I first started this blog, I had already been working with SND for several weeks and had a nice amount of content to show for it. While the speed of content creation hasn't exactly changed (though everyone has their off weeks), the rate at which we're presenting it has, which has caused the unfortunate lull in content lately. What I would like to do is cut back to showing less content per week, but making the content more meaningful. Instead of seeing minor updates or very early works in progress, you'll see more concept art and completed game assets. With the main blog showing more development screenshots as development progresses, I believe this will round out into a pleasant package. Something that our spectators should keep in mind is the extraordinary circumstances we're working under. Not only are we making our developmental progress rather public from the word go, which most game developers don't do (most games aren't made public until a year or two after they've entered production!), but there are only three of us! Some of what you've been seeing has even been completed only a day or two prior to being shown. This is something I'd like to resolve with the new pacing of showing content.  This week, I thought I would show the concept design of the introductory epic cloth armor set, modeled by our human female player character along with another of our three winning hairstyles, "Yesterday's Breeze". Week #007: How Fortuitous... This week we're going to take a look at the process involved in the creation of the game's first boss area. This was one of the first of the game's assets I tackled, second only to my initial work on the game's player characters. Despite this, we haven't shown much of it off yet. It took roughly a week and a half for me to finish this with my limited environment experience, which is sure to grow and quicken as work on HTD moves on. Please keep in mind that these images, as always, represent a game currently in development.Spoiler: click to toggle Early on, I really didn't have an idea of just what Sam and Dan had in mind yet. Taking what brief ideas they had given me I started to put ideas down on paper (so to speak), which we then refined gradually (as you can see above) as the stage began to take shape. Spoiler: click to toggle The pictured dragon (his name is Clyde) was only a temporary resident and you should expect future residents of the Fortuitous Cave to be much more menacing.Once we were happy with the layout of the stage, I started to polish it all up. This part of the process easily took longer than the early design phases for obvious reasons. Part of it was talking Clyde into sleeping on the couch while we refurbished. I don't know what his deal was, I mean the Fortuitous Cave doesn't even get cable. Spoiler: click to toggle At this point, I started messing around with environmental effects, to enhance the mood of the place. This didn't go over too well... Many of them looked tacky, and ultimately we didn't have the time to spare, as the new tenants were ready to move in. But hey, those lava pools will save bundles on the heating bill this winter. After we cut our losses, I finished up the necessities (still no cable, Sam can be such a scrooge). Spoiler: click to toggle Clyde was convinced that the new rules were made just to inconvenience him... but come on, you're only level 57, and high-class places like these have standards, you know.At this point, I started messing around with environmental effects, to enhance the mood of the place. This didn't go over too well... Many of them looked tacky, and ultimately we didn't have the time to spare, as the new tenants were ready to move in. But hey, those lava pools will save bundles on the heating bill this winter. After we cut our losses, I finished up the necessities (still no cable, Sam can be such a scrooge). Spoiler: click to toggle Clyde was convinced that the new rules were made just to inconvenience him... but come on, you're only level 57, and high-class places like these have standards, you know.
If The Pictures are Too Big for You.. Rightclick>View image.
Edited by Umee, Nov 9 2011, 03:04 PM.
|
|
|
| |
Umee
|
Nov 2 2011, 07:20 PM
Post #2
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Reserved For More Space
|
|
|
| |
Umee
|
Nov 2 2011, 07:21 PM
Post #3
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Reserved #2
|
|
|
| |
Umee
|
Nov 2 2011, 07:22 PM
Post #4
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Reserved #3
|
|
|
| |
Umee
|
Nov 2 2011, 07:24 PM
Post #5
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Reserved #4
|
|
|
| |
Umee
|
Nov 2 2011, 07:25 PM
Post #6
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
lol Ninja..
Reserved #5
think one more and we are good
|
|
|
| |
Umee
|
Nov 2 2011, 07:27 PM
Post #7
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Reserved Last
|
|
|
| |
Zekrom
|
Nov 4 2011, 01:41 AM
Post #8
|
ϟ Don't Patronize Me. ϟ
- Posts:
- 3,578
- Group:
- Trainer
- Member
- #10,630
- Joined:
- Oct 30, 2011
- Referred By
- Uhhhhhh...I don't know....
- Favourite Pokemon
- [pokedex]310[/pokedex]
- defaultPostColor
- #0099CC
|
good drawing
|
|
|
| |
Umee
|
Nov 9 2011, 03:19 PM
Post #9
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
Week #007 is Up!
|
|
|
| |
Professor Smeargle
|
Nov 11 2011, 04:09 PM
Post #10
|
Balance Badge
- Posts:
- 3,525
- Group:
- Trainer
- Member
- #3,797
- Joined:
- Jun 23, 2011
- Favourite Pokemon
- [pokedex]200[/pokedex]
|
Can you use a different color? The color you are currently using is bad for people using lighter backgrounds.
I haven't really followed Kevin's update but today I just looked over them, before I found this topic. I really like his latest update, how he showed the content and what he said. The sample area looks really good, and I hope many more areas are made like it. Just seeing that map made me very interested in HTD, and I await its beta arrival in December.
|
|
|
| |
Umee
|
Nov 11 2011, 08:41 PM
Post #11
|
|
- Posts:
- -9,999
- Group:
- Terminated
- Member
- #38
- Joined:
- May 20, 2011
- Sex
- Male
|
hows pink then? xD
|
|
|
| |
Marc
|
Mar 13 2014, 01:04 PM
Post #12
|
Randomness
- Posts:
- 5,189
- Group:
- Moderator
- Member
- #14,993
- Joined:
- May 31, 2013
- Sex
- Male
- Favourite Pokemon
- Volcarona
- defaultPostColor
- Orange
|
Topic Locked!
Thanks,
Marc
|
|
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|
|