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Final RPG Notes
Topic Started: May 1 2012, 11:11 AM (141 Views)
Posted ImageJohtoTrainer
Pandorian Historian
Okay guys, if you haven't heard, I'm leaving...

And there are quite a few things I haven't actually shared, so I thought I'd just go over some basics for running the Bounty Center and the Gyms.

- The Outlaw teams are entirely improvised, while keeping the trainer class patterns in mind. I also try to use moves that you'd expect a criminal to use, like Thief and Smokescreen.

- I release new criminals and delete old ones randomly. I trust you guys to judge the right times.

- There wouldn't be any point to open upper varieties of criminals if no one can face them, so open those up when at least a few people are eligible.

- Remember, the level cap is 16 at the beginning, and trainers can only face the gyms once a day.

- I think opening the gyms when at least five people are ready to face it, and when the last one was opened more than a few weeks ago.


Annnnnd, that should be it.
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